‘Metaverse’ is a contender for Oxford’s Word of the Year

“Metaverse” is among the leading three contenders for Oxford’s Word of the Year (WotY). 

The metaverse is an unsurprising inclusion for WotY—not everyone understands it, but most will have at least heard the term.

Facebook changing its company name to Meta towards the end of 2021 undoubtedly led to increased awareness of the metaverse. Over the last year, the word has been thrown around a little too easily.

There is still some confusion around what...

Apple’s AR glasses may not debut until 2026

A leading analyst has claimed that Apple’s first augmented reality (AR) glasses may have slipped two years to 2026.

“We now expect the AR Glass to be postponed to 2025-2026, due to design issues,” wrote Haitong International Tech Research’s Jeff Pu in an email to MarketWatch.

Just five months ago, Pu said that Apple’s AR glasses could be announced in 2024.

Back in 2013, Google Glass showed the world an exciting vision for a ubiquitous future of...

Xbox and Apple execs criticise the ‘metaverse’

Recent comments from Xbox and Apple executives suggest the companies remain deeply critical of the metaverse.

Most current "metaverse" experiences are just online games looking to capitalise on the hype around the term. More technological advancements are needed to fully realise the metaverse.

One core principle of the metaverse is that it will mix elements from the real world with the virtual. A “digital twin” of a factory, for example, could enable workers to...

Zuckerberg believes Meta’s duty is to promote an open metaverse

During yesterday’s annual Meta keynote, CEO Mark Zuckerberg shared his belief that the metaverse must be open.

Zuckerberg called out closed ecosystems—a clear dig at Apple, without mentioning the company directly.

“Closed ecosystems focus on tight control and integration to create unique experiences and lock-in, although most of that value ends up flowing to the platform over time,” explained Zuckerberg.

“Open ecosystems create value and grow through...

IDC expects Meta to lose its VR dominance

IDC predicts Meta will lose its dominant marketshare in the VR market in the coming years.

The VR industry is growing rapidly. During Q1 2022, global VR headset shipments increased 241.6 percent compared to the same period last year.

Meta continues to dominate the market amid the success of its Quest 2 headset. According to IDC, Meta has now captured 90 percent of the market.

According to IDC, the biggest rival to Meta currently is ByteDance’s Pico; despite...

Meta looks set to release four VR headsets by 2024

Meta looks set to release four VR headsets over the next couple of years as it continues to push its vision for the metaverse.

According to a roadmap obtained by The Information, Meta will release a variety of headsets spanning various price points.

The long-rumoured ‘Project Cambria’ high-end VR and mixed reality headset is expected to release around September this year. Cambria was originally set to release last year but was delayed due to the pandemic and supply...

GlobalData: These advances will make the metaverse a success

Analysts from GlobalData have revealed the advances they believe will power the metaverse and drive adoption.

“Latency is a key hindrance to the metaverse adoption. Several companies are trying to address this issue from various angles as per their technical or business acumen,” said Kiran Raj, Practice Head of Disruptive Tech at GlobalData.

“Potential solutions could be in terms of network protocols, software applications, or hardware such as chips and AR and VR...

Verizon and Meta partner up to unlock the metaverse’s potential

Verizon and Meta have established a partnership aimed at unlocking the full potential of the metaverse.

5G will be key to enabling metaverse experiences anywhere, while edge computing will help to ensure they live up to expectations with even lower latency and higher fidelity.

“Over the next decade, the metaverse will enable immersive, interconnected, and interoperable digital spaces to help people connect in ways not yet possible. These metaverse experiences will be...

Gartner: 25% of consumers will spend 1 hour daily in the metaverse by 2026

According to Gartner, a quarter of consumers will spend one hour per day in the metaverse by 2026.

The metaverse is a virtual world in which people can play, socialise, and work. Some of these virtual worlds can be adaptations of real-world places – including landmarks or workplaces – while others are dreamt up by creative individuals.

Marty Resnick, Research Vice President at Gartner, said:

“Vendors are already building ways for users to replicate their...

Editorial: 10 predictions for the IoT in 2022

As we begin wrapping up the year, it’s time to predict what the IoT industry will look like in 2022.

Seamlessly connected homes

“The US market has seen substantial year-over-year growth in the number of connected homes, and this is expected to continue in the years to come,” analysts from McKinsey said in a recent report.

“However, we're still far from the vision of seamlessly connected homes.”

The emergence of Thread as a widely-backed...